Villians: Always fucking their good plans up.
You ever notice that? They sit around in between the time when films or television shows come out (sometimes for two or three years) and come up with a master plan. One that took years of planning and organization to set up. And what do they do? They have the whole first part pretty much down, but at the last minute they start acting like a bunch of idiots. They lose their cool. They treat their employees like garbage, for no apparent reason other than the fact that they are villians. They start making speeches. Listen, villians: DO NOT make a speech about how powerful you are until AFTER the hero is dead and your plan has gone off without a hitch. Then you can hold a big villian banquet at a local hotel and invite your henchmen.
Here's the other thing: Let's say your plan fails, and you don't end up falling into a shredding machine, or off of a cliff while a flaming helicopter (ironically, its always your escape helicopter) plummets from above to crush you after you break every limb you have. Let's say your plan almost worked, but because someone wasn't tied up well enough, or because you had a traitor in your ranks, it failed. WHY do you never try the same plan twice? Except, the second time, work out the kinks. It would be brilliant, because the hero would think, "He's not really going to try it again, is he? That would be ludicrious."
If I was a villian (and of course, I'm not saying I'm not) and some suave hero killed my second in command and blew up my base, you know what step one of my next plan would be? The step we'd have to take before any other step could be made? That step would be to kill the hero. Does he live in a house? Blow it up. Does he like melon? Poison all melons. Does he go camping? Two words: Robotic Bears.
Anyhow, villians, clean up your act. And stop hiring creepy albinos. They're not really that tough.
Saturday, January 21, 2006
Friday, January 20, 2006
Ribbit Ribbit Ribbit
In older days, video games were hard. So hard that they were unbeatable. Some games didn't even really have endings: Take the original Gauntlet: It had an endless number of levels that just got progressively harder. What was the point? We didn't know. They didn't tell us. I'm not even sure who "they" are.
In any case, now we expect endings in games. Hell, we expect fucking three act structure from them. And we expect to be able to play through the whole game. After all, what's the point of designing a game that only a few people are able to see through to the end? Its ironic that you* want to reward good players, but also want to make sure everyone sees all the hard work you put into making said game. Who cares if the final fight is the greatest gaming experience known to mankind if people keep getting killed by Darknuts (actual enemies from the original Legend of Zelda, I swear) on level six of twelve?
I guess what I'm observing, or what I have observed as I have gotten older is a shift in the focus of what games around about. Originally they were more like a sport for people with great hand eye coordination. Now they are more like interactive films.
* And by you, I mean "them."
In any case, now we expect endings in games. Hell, we expect fucking three act structure from them. And we expect to be able to play through the whole game. After all, what's the point of designing a game that only a few people are able to see through to the end? Its ironic that you* want to reward good players, but also want to make sure everyone sees all the hard work you put into making said game. Who cares if the final fight is the greatest gaming experience known to mankind if people keep getting killed by Darknuts (actual enemies from the original Legend of Zelda, I swear) on level six of twelve?
I guess what I'm observing, or what I have observed as I have gotten older is a shift in the focus of what games around about. Originally they were more like a sport for people with great hand eye coordination. Now they are more like interactive films.
* And by you, I mean "them."
Tuesday, January 17, 2006
Avenging Unicorns
We all know that ground up unicorns horns can help prevent poisoning, and that cutting them off plunges the world into an age of eternal darkness, and that the horns are invisible to people who have stopped believing in unicorns, but what do unicorns themselves use them for?
What I'm picturing is this: A bunch of toughs are roughing up a kid, trying to steal his coin purse or a piece of bread. Suddenly, we hear galloping. Then, a unicorn flies out of a bush and impales the toughest looking guy there and throws him into a tree.
Has anyone seen a unicorn do anything remotely resembling this? If you have, think back, because it might have just been a triceratops that was an off white color.
What I'm picturing is this: A bunch of toughs are roughing up a kid, trying to steal his coin purse or a piece of bread. Suddenly, we hear galloping. Then, a unicorn flies out of a bush and impales the toughest looking guy there and throws him into a tree.
Has anyone seen a unicorn do anything remotely resembling this? If you have, think back, because it might have just been a triceratops that was an off white color.
Friday, January 13, 2006
Cold Iron Avail You
Have you ever noticed that most looming statues aren't just statues? They usually end up animating just as you walk into the room, and then you have to fight them. Sometimes it's just a stone shell around some sort of demon creature, who emerges angry at being awakened. Other times you try to walk between them and their eyes open an obliterate you with laser beams of some sort. Any time that I see a statue I usually just start shooting. If I have a gun. Which, usually, I don't. Often, all I have to protect myself is a pair of car keys. I wonder if they could be considered masterwork?
Friday, June 18, 2004
You Know You Are A Nerd When . . .
You trip over something in public, look up at your friend and say, "Sorry I just failed a Balance check," and he replies "What DC?" and you answer "25."
When you go out to drink with your friends on a Friday night and you specifically ask not to have anything game related come up, yet they still spend most of the night talking about feats.
People start referring to you as "the Dungeon Master" when describing you to people who don't know you.
When you go out to drink with your friends on a Friday night and you specifically ask not to have anything game related come up, yet they still spend most of the night talking about feats.
People start referring to you as "the Dungeon Master" when describing you to people who don't know you.
Thursday, December 16, 1999
the sound of a skipping record
dear martha
everything is gross
but you want to know something funny?
(maybe this is funny
maybe not
you be the judge)
the other day i had a box of orange juice
and pretended it was very hot
like a potato
hot orange juice! i yelled
as i tossed it from hand to hand
it fell and i picked it up
saying that it was still good
it's still alive
we'll make those points back
good hustle team
then some girl asked me
what are you on?
but the answer is nothing
which i guess no one finds interesting
even you
martha
this is sickening to write
i wish you really knew what i thought
martha martha martha
i want to write your name a hundred times
and each time
what am i really saying
but please
are we not entitled?
a short story by me
the end
everything is gross
but you want to know something funny?
(maybe this is funny
maybe not
you be the judge)
the other day i had a box of orange juice
and pretended it was very hot
like a potato
hot orange juice! i yelled
as i tossed it from hand to hand
it fell and i picked it up
saying that it was still good
it's still alive
we'll make those points back
good hustle team
then some girl asked me
what are you on?
but the answer is nothing
which i guess no one finds interesting
even you
martha
this is sickening to write
i wish you really knew what i thought
martha martha martha
i want to write your name a hundred times
and each time
what am i really saying
but please
are we not entitled?
a short story by me
the end
Tuesday, December 7, 1999
A Night In Winter
lying on the carpet
where everything is right
she rolls over giggling
not like a child
she is too dangerous
fingers grip the bristles of the floor
her hair is the color of desperation
that dies young
but is hard to forget
like an old wound
before a storm
and i can still see
that moonlit face
and the wind
whispering
i know
i know
where everything is right
she rolls over giggling
not like a child
she is too dangerous
fingers grip the bristles of the floor
her hair is the color of desperation
that dies young
but is hard to forget
like an old wound
before a storm
and i can still see
that moonlit face
and the wind
whispering
i know
i know
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